Portfolio – Game Writing


Skills: Plot events, character creation and relationships, backstory, world building, and dialogue. I love inviting the player to be curious of mystery, immersed in action. Narrative beats with emotion, motivation, or want to deepen the player’s bond to the character.


CHARACTER BIOGRAPHIES, MONOCHROME RPG: Link to Steam Store Page

Role: I was a contract writer for the Monochrome Workshop, who is developing Episode 1: Maniacal Morning for the RPG. It’s due to be released in 2022.

What I learned: Developing a character backstory with optional barks. In order for artists, animators, and programmers to understand and implement a character, I learned how to order and format details in a streamlined way. Plus, iterating the concept with a manager for the best result.


DIALOGUE, FANTASY, SAMPLE SCRIPT: click

DIALOGUE, SCI FI FPS, SAMPLE SCRIPT: click

What I learned: How basic formatting applies. Providing engaging summaries of information to designers and players can be challenging and I learned how to communicate that to other writers, designers, directors, and artists.

Details essential to moving the scene forward (character traits, minimal descriptions of characters, narration, action) show me what is needed and what is not. A few details are left to directors of actors and to artists, like hairstyles, specific attire, and exact performances.


My itch.io Dashboard for the following short games: https://matthew-birdzell.itch.io/

The Sound Upstairs

Description: Alone for the first time, a teenage boy tracks down a sound in his house.

Tools used: Twine 2.

Team or Solo: Solo Writer.

Possibility for a Pair

Description: Milton, a SentientBot, needs vital parts of his body repaired and upgraded by his creator, John. While he receives these, he reveals a deeper side John didn’t expect.

Tools used: Twine 2.

Team or Solo: Solo Writer.


Click to see how the text for “Decisions, Decisions” flows for Possibility for a Pair:

Click to see how the texts for Click to Attic and Apprentice’s Quest flow in The Sound Upstairs: